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Smash Up Knights of the Round Table

KNIGHTS OF THE ROUND TABLE

Medium

Play with a reduced number of minions in your deck, but with a team of seven strong minions, move them around, and have them end their movement on a base with your play-on-base actions to trigger various benefits.

Description

The Knights of the Round Table are the single faction in the Smash Up Knights of the Round Table set. This faction has no official flavor text because the Smash Up Knights of the Round Table has no rulebook. However, the following flavor text can be found on Forgefire's online store: They ride all over the bases, completing quests to get various prizes. Their complexity rating is: Medium. Other factions from the same set: (none).

Cards Overview

The Knights of the Round Table have only 7 minions and 13 actions compared to the usual 10 and 10. Nearly each minion is power 4, with only one at power 5, which makes the total minion base power (not counting any abilities) equal to 29 or an average of 4.14 per minion compared to the usual 30 and 3. On top of that, they have several abilities that can boost the power of minions beyond their base value. Among their actions, there are: * 4 play-on-minion actions: A Questing, Excalibur, Noble Steed (2x), * 7 play-on-base actions: Good Deed (2x), Merlin’s Library, The Fisher King, The Grail, The Green Knight, The Questing Beast, * 2 standard actions (none of them affect minions): The Lady of the Lake, The Mists of Avalon, * 1 actions that directly increase a minion's power: Excalibur.
1x A Questing - Play on one of your minions. You may move it. Ongoing: When this minion would go to the discard pile, place it on top of your deck instead. 1x Excalibur - Play on a minion. Ongoing: This minion has +2 power and cannot be destroyed by other players' cards. Special: When this base scores, if this minion is King Arthur, gain 1 VP. 2x Good Deed - Play on a base. Draw a card. Ongoing: After one of your minions moves to here, you may transfer this card to another base and draw a card. The Good Deed Ongoing ability can only be used once per turn. 1x Merlin’s Library - Play on a base. Talent: Play an extra minion here OR move one of your minions to here OR transfer this action to another base. 2x Noble Steed - Play on one of your minions. Talent: Move this minion to another base. 1x The Fisher King - Play on a base. Ongoing: After one or more of your minions move to here, draw a card. Then if you have eight or more cards in your hand, destroy this card to gain 1 VP. 1x The Grail - Play on a base with none of your actions on it. Ongoing: After one of your minions moves to here, if you have three or more minions of power 4 or more here, place this card in the box to gain 2 VP. 1x The Green Knight - Play on a base. Ongoing: After one or more of your minions move to here, place a +1 power counter on one of them. Then if that minion has power 7 or more, destroy this card to gain 1 VP. 1x The Lady of the Lake - Search your deck and/or discard pile for an action that can be played on a minion. Draw it or play it as an extra action. 1x The Mists of Avalon - Shuffle up to three minions from your discard pile into your deck. 1x The Questing Beast - Play on a base. Ongoing: After one or more of your minions move to here, place a +1 power counter on one of them and transfer this card to another base .

Actions

1x A Questing - Play on one of your minions. You may move it. Ongoing: When this minion would go to the discard pile, place it on top of your deck instead. 1x Excalibur - Play on a minion. Ongoing: This minion has +2 power and cannot be destroyed by other players' cards. Special: When this base scores, if this minion is King Arthur, gain 1 VP. 2x Good Deed - Play on a base. Draw a card. Ongoing: After one of your minions moves to here, you may transfer this card to another base and draw a card. The Good Deed Ongoing ability can only be used once per turn. 1x Merlin’s Library - Play on a base. Talent: Play an extra minion here OR move one of your minions to here OR transfer this action to another base. 2x Noble Steed - Play on one of your minions. Talent: Move this minion to another base. 1x The Fisher King - Play on a base. Ongoing: After one or more of your minions move to here, draw a card. Then if you have eight or more cards in your hand, destroy this card to gain 1 VP. 1x The Grail - Play on a base with none of your actions on it. Ongoing: After one of your minions moves to here, if you have three or more minions of power 4 or more here, place this card in the box to gain 2 VP. 1x The Green Knight - Play on a base. Ongoing: After one or more of your minions move to here, place a +1 power counter on one of them. Then if that minion has power 7 or more, destroy this card to gain 1 VP. 1x The Lady of the Lake - Search your deck and/or discard pile for an action that can be played on a minion. Draw it or play it as an extra action. 1x The Mists of Avalon - Shuffle up to three minions from your discard pile into your deck. 1x The Questing Beast - Play on a base. Ongoing: After one or more of your minions move to here, place a +1 power counter on one of them and transfer this card to another base .

Characters

1x King Arthur - power 5 - Talent: Move one of your minions from another base to here. If you do, place a +1 power counter on it if you have an action on this base. 1x Galahad - power 4 - Search your deck for an action that can be played on a base and place it on top of your deck. Special: Before this base scores, you may transfer one of your actions on it to another base. 1x Gawain - power 4 - Ongoing: This minion has +1 power for each of your other minions of power 4 or more here. 1x Guinevere - power 4 - Talent: Move another of your minions from here to another base. Ongoing: Your actions on bases cannot be destroyed by other players’ abilities. 1x Lancelot - power 4 - Ongoing: After this minion moves to a base with one or more of your actions on it, place a +1 power counter on this minion. 1x Merlin - power 4 - Talent: Reveal the top card of your deck. If it is an action, draw it or play it as an extra action, otherwise return it. 1x Percival - power 4 - Talent: Move this minion to another base with one or more of your actions on it.

Mechanics

Play with a reduced number of minions in your deck, but with a team of seven strong minions, move them around, and have them end their movement on a base with your play-on-base actions to trigger various benefits.

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